The Early Days of Chess Timekeeping
Chess is a game that has been played for centuries, and for just as long, players have been trying to find ways to keep track of time during matches. The earliest form of timekeeping in chess was done with the use of sand timers. In the 16th century, chess became a popular game among the upper class and they would use hourglasses to limit the time of each move. These sand timers ranged from 30 minutes to several hours, depending on the preference of the players. The advantage of this method was that it allowed for a consistent way of keeping track of time without needing any external devices.
Enter the Mechanical Clock
In the late 19th century, the introduction of mechanical clocks changed the game of chess forever. The first mechanical clock was invented by English clockmaker Thomas Wilson in 1883. It consisted of two traditional pendulum clocks placed back to back, with a shared pendulum that moved the hands of both clocks simultaneously. This design ensured that both clocks would always show the exact same time, eliminating the possibility of disputes and cheating.
The Evolution of Chess Clocks
As technology advanced, so did the chess clock. In 1903, French inventor Victor Kirsanoff created the first electric chess clock, which relied on a motor and electromagnetic switches to keep track of time. This eliminated the need for traditional clock mechanisms and made the clocks more accurate and reliable. In the 1960s, the first digital chess clock was introduced, using LCD screens to display the remaining time. This made the clocks even more precise and allowed for additional features such as time delay and time increments.
Digital is the New Norm
Today, digital chess clocks have become the standard in competitive play and have completely replaced the use of sand timers. They are not only more accurate and reliable, but they also come with various features that can be adjusted to fit the specific needs of players. For example, time delay, which adds a set amount of time to a playerâs clock after each move, is popular in blitz and rapid games, where players are trying to make quick moves. On the other hand, time increments, which add time to a playerâs clock after each move, are more suited for longer games where players have more time to strategize.